Indie Revolution: Star Citizen

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Star Citizen by Roberts Space Industries

For my second Indie Revolution I decided to tell you guys a little about Star Citizen, a game under development by the legendary Chris Roberts, a man known for such classics as the Wing Commander Series, Privateer and Freelancer. As expected from the man himself, the game is going to be a space trading and combat simulator set in the 30th century where the players (you heard me!) are able to forge their own destinies in a persistent universe. The game shares many similarities with EVE Online, but to me it seems that Star Citizen will be a bit more hands on and will include planetary exploration and combat without having to own a Playstation 3.

The game itself has been crowd funded from the start, having begin it’s odyssey on Kickstarter where it managed to raise over six million dollars before the campaign ended… but it did not stop the crowdfunding from continuing. The support for the game continued on the games own website where it continues to grow almost daily.

With around 35 million dollars as a budget for the game, and a team that seems to love doing what they are doing I’ve real hopes that Star Citizen will be able to deliver a big enough bang for me to leave EVE Online for good and migrate to a new world where to explore, trade and… aww, hell… we all know it’s coming.

EXPLORE, EXPAND, EXPLOIT & EXTERMINATE!

The game might not be a 4X game, but I do believe with large enough player empires it can result in similar amounts of epic spacebattles as vast armadas clash and backroom politics come to fore. I for one am looking forward to it!

This is Olli, signing off for now… and logging into Tranquility.

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