Indie Revolution: Star Citizen


Star Citizen by Roberts Space Industries

For my second Indie Revolution I decided to tell you guys a little about Star Citizen, a game under development by the legendary Chris Roberts, a man known for such classics as the Wing Commander Series, Privateer and Freelancer. As expected from the man himself, the game is going to be a space trading and combat simulator set in the 30th century where the players (you heard me!) are able to forge their own destinies in a persistent universe. The game shares many similarities with EVE Online, but to me it seems that Star Citizen will be a bit more hands on and will include planetary exploration and combat without having to own a Playstation 3.

The game itself has been crowd funded from the start, having begin it’s odyssey on Kickstarter where it managed to raise over six million dollars before the campaign ended… but it did not stop the crowdfunding from continuing. The support for the game continued on the games own website where it continues to grow almost daily.

With around 35 million dollars as a budget for the game, and a team that seems to love doing what they are doing I’ve real hopes that Star Citizen will be able to deliver a big enough bang for me to leave EVE Online for good and migrate to a new world where to explore, trade and… aww, hell… we all know it’s coming.


The game might not be a 4X game, but I do believe with large enough player empires it can result in similar amounts of epic spacebattles as vast armadas clash and backroom politics come to fore. I for one am looking forward to it!

This is Olli, signing off for now… and logging into Tranquility.

TV-Drama: Doctor Who 2013 Christmas Special


Doctor Who

Yesterday, after a long and hard Christmas I finally had a chance to sit down and enjoy the latest episode of Doctor Who. As I sat down and started the Christmas special I felt… sad. Matt Smith might not have been my favorite Doctor, but after years of following the man I still was feeling a bit down at the idea of him disappearing for good. I can distinctly remember how David Tennant’s transformation affected me… namely almost putting me off the whole series for good, and I wasn’t looking forward to the regeneration.

Little did I know that by the end of the special I wouldn’t be sad, nor would I be angry or any other extreme of emotion that I’ve grown used to getting from watching Doctor Who… I didn’t even feel hollow. My entire reaction when the 11th Doctor Regenerated into the 12th, and everything up till then was a resounding… “Meh.”

I don’t know if it was simply me, but for some reason I could not for the life of me find anything special about this regeneration. Sure, there was enough fireworks, but I didn’t feel the same rush I did when the 10th Doctor spoke his last words: “I don’t want to go…” For me that is the worst thing of all. I’ve grown so used to DW serving my appetite for emotions that not getting any from what is supposed to be Matt Smith’s grand finale is unforgivable.

Well… the episode might not have been for me, but lets hope that in a few months the new Doctor can bring us back to the edge of our seats, eh?

This is Olli, signing off.

Indie Revolution: The Mandate


The Mandate by Perihelion Interactive.

Upon reading my last post and the comments by Biahelvetti, I decided that I might make this into a thing for this blog. I will introduce games that I’ve Pledged or find interesting on Kickstarter or similar sites. Support the revolution and hope that you find it interesting as well and support what I support!

The first in this series will be the Mandate; a strategy role-playing game by Perihelion Interactive. The game begins roughly a thousand years into the future with the player as a disgraced Mandate Captain released from their prison sentence due to the Grand Fleet having been cast adrift by rebellious elements within the Empire. Given the scepter of the Empress and a ship, it is your task to gather the remnants of the Grand Fleet and save the young Empress from certain destruction… or then join the rebels and oust the feudal principles of the Empire… or become a pirate and sack things for the hell of it. Do you see where I am going with this? Story with lots of choices, some expected… some less so.

The game itself is not even in alpha stage yet, but Perihelion is making regular updates on the games site and letting us know their plans and progress. So far the most impressive tidbits have been the fact that you will not just control a ship, but rather its crew, placing specialists and different locations to achieve results, and defending the ship from boarders with your marines.

As you become more and more powerful you may end up commanding a fleet of ships, making the combat increasingly strategic and giving a good old fashioned epic scifi feel. I for one am very excited about this game and am hoping that everyone will give it as much support as they are able (and desire to!) so that we can have a fantastic experience.

Whilst the Kickstarter Campaign has ended long ago, one can still make pledges with PayPal on the games website.

Have a good one everyone. Next post will be either about the Star Citizen, or then the Serpents Tongue…Look forward to it.

Kickstarter, the Mandate, Project Eternity


The Mandate by Perihelion Interactive

“One Rule, no Quarter” states the Mandate homepage proudly showing off a game. A game fully funded by the players themselves over Kickstarter and PayPal. I too have proudly decided to show my allegiance. An allegiance not to the faceless corporations that publish games like FIFA Five million or NHL L33t Haxxor, but rather to these companies that are making interesting and amazing games that are fully funded by the players and designers. People who actually love games.

A new page is unfolding in the history of games. Decades ago when games were simple things ran on even simpler machines, most games were published straight from the creators garage and bought by a set of loyal fans. As times went on however games like movies and TV shows before them became an outlet for mass marketing and the quality declined. People no longer made good games because they wanted to play them, but they made crappy games that they thought would sell enough to increase their profit margins. Something was lost, but now it is being reclaimed. Games are again being made by people who actually play them, not simply people who have a business decree.

Project Eternity by Obsidian Entertainment

Games like the Mandate and Project Eternity represent an ideal that I can totally get behind: games funded by the players whom want them. Imagine that? Designers whom actually want to make the game they are designing rather than it simply being another tired Call of Duty clone, and players whom fund it if they desire to play it. All we have to do is vote with our wallets as we did before, with none of those middle-men in between us and our games.

Personally I was too late to support Project Eternity, but I’ve pledged what money I could for the Mandate and am hopeful that when these games come out they will signal an end to companies like Electronic Arts and Ubisoft. Companies that are deciding what kinds of games we want and should play.

Hail to the glorious revolution! Let us see where this takes us.

Independence and DEATH


Today is a notable day for two reasons. Firstly it is the independence day of my homeland of Finland, and secondly Nelson Mandela died last night. Whilst I did spend some time in South Africa last year and my mother and step-father have an invitation to his funeral I cannot claim to know much of the man… well not much beyond everything learned from a museum trip and school lessons.

Whilst Mandela’s death has indeed been noted today, the day is really about Independence for us Finns, and that shows. The day has been filled with marches, fine dinners and prayers in the many churches and faiths of the land. The day for me has been filled with time spent with my family amidst the snowy December darkness. We ate, we drunk and watched the latest president shake hands with a lot of people. All in all it has been a nice day and tomorrow it is time to make peppermint cookies!

…I wonder if those cookies will survive the day. They may face a tragic accident between the oven and the storage. You never know right?

Role-playing and how to get into it?


Hello folks, today I thought I’d do an update on my favourite past time and hobby: namely Role-playing games. Not the naughty kind (though I do like those too!), but the kind you play with your friends during a Saturday night with pizza and soda on the side. It can be quite therapeutic and a great way to pass the time.

Now there’s been a lot of backlash on RPG’s mostly due to an overblown story about players being satanists in the 80s after some fundamentalist noticed that their sons gaming books had… TEH DEHVUL on its cover. It only went downhill from there with a few comics, but I won’t get into that today. Today my topic is on how to get started with the hobby.

Here are the things you need:

  • Friends.
  • Dice.
  • Pen and paper.
  • A rulebook.

A pretty short list, and everything can be gotten from your nearest gaming store. Friends too probably if you are a nice enough guy that showers daily and aren’t afraid to get into a conversation with strangers looking at the same bookshelf you are. A good thing to remember with gamers is the same rule that applies to animals: They are probably more afraid of you than you are of them! Hence as long as you’ve got the confidence to talk to them and make your case you should be okay. Don’t be discouraged if you get turned down a few times as gamers are also very pack oriented and unlikely to want new players into established groups or games. Eventually you will get lucky though.

From there the rest is all about learning your system of choice. Dungeons&Dragons is the number one favourite of all time for most, whilst others swear by World of Darkness or even some less known systems. Whatever system it is you choose, you’ve quite an adventure ahead of you.

Good luck!